![]() ![]() While the story won't be the main focus of the game, it will help set the stage at certain points in the career and explain why things are happening. GameSpy: Will there be a full-blown and more elaborate storyline in the sequel? Wiebe: We've been actively working on blending the story for this year's game to feed into the open world, "real-life" feeling of Underground racing. Now players will have to choose their visual parts not only on simple looks, but also how they impact the overall handling of the car as well. GameSpy: Do visual improvements affect your car's speed or handling this time? Wiebe: Bumpers, spoilers, side skirts, and wide-body kits give your car more aerodynamic downforce this year, resulting in more grip and better handling. This year we've also introduced animating parts on the cars, players can now enjoy opening/closing hoods, doors, and trunks as well as some very special customization options for each. This was really the largest factor in our decision to focus sixty percent of our resources towards parts and the other forty towards cars. On one hand having more cars is great, however, given that once a few performance and visual parts have been applied it no longer really felt like the car that was purchased. One of the decisions we had to make early on was how to balance our resources between making parts and making cars. GameSpy: Do you have finer control over the look of your car and are there cool new aesthetic parts like lighting effects, spoilers and new hoods to look forward to? Wiebe: To be perfectly honest, you wouldn't believe how many parts there are in the game this year. We realize tuning performance parts can be an intimidating and daunting task to non-gearheads like me, which is why we've spent a considerable amount of time making it as intuitive as possible, as well as addig helpful tips and suggestions for every single tunable category in the game. Once the player has enough tunable parts on their car we encourage them to go to the performance tuning / Dyno to set their car up. ![]() Obviously, a suspension upgrade purchased for $2,000 dollars isn't going to be nearly as tunable as a suspension upgrade that costs $10,000 dollars. As players purchase better parts for their cars, they will have the ability to tune those settings in greater detail. GameSpy: Have you made the "tuning" aspect of the game more elaborate? If so, what areas of the car are now tunable and what new parts can you buy? Wiebe: The performance tuning in the game has been completely blown out featuring over 20 different tunable areas of the car and a massive amount of brand names to choose from. ![]()
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